Struct gapi_grpc::google::cloud::gaming::v1beta::game_server_deployments_service_client::GameServerDeploymentsServiceClient [−][src]
The game server deployment is used to control the deployment of Agones fleets.
Implementations
impl GameServerDeploymentsServiceClient<Channel>
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pub async fn connect<D>(dst: D) -> Result<Self, Error> where
D: TryInto<Endpoint>,
D::Error: Into<StdError>,
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D: TryInto<Endpoint>,
D::Error: Into<StdError>,
Attempt to create a new client by connecting to a given endpoint.
impl<T> GameServerDeploymentsServiceClient<T> where
T: GrpcService<BoxBody>,
T::ResponseBody: Body + HttpBody + Send + 'static,
T::Error: Into<StdError>,
<T::ResponseBody as HttpBody>::Error: Into<StdError> + Send,
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T: GrpcService<BoxBody>,
T::ResponseBody: Body + HttpBody + Send + 'static,
T::Error: Into<StdError>,
<T::ResponseBody as HttpBody>::Error: Into<StdError> + Send,
pub fn new(inner: T) -> Self
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pub fn with_interceptor(inner: T, interceptor: impl Into<Interceptor>) -> Self
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pub async fn list_game_server_deployments(
&mut self,
request: impl IntoRequest<ListGameServerDeploymentsRequest>
) -> Result<Response<ListGameServerDeploymentsResponse>, Status>
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&mut self,
request: impl IntoRequest<ListGameServerDeploymentsRequest>
) -> Result<Response<ListGameServerDeploymentsResponse>, Status>
Lists game server deployments in a given project and location.
pub async fn get_game_server_deployment(
&mut self,
request: impl IntoRequest<GetGameServerDeploymentRequest>
) -> Result<Response<GameServerDeployment>, Status>
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&mut self,
request: impl IntoRequest<GetGameServerDeploymentRequest>
) -> Result<Response<GameServerDeployment>, Status>
Gets details of a single game server deployment.
pub async fn create_game_server_deployment(
&mut self,
request: impl IntoRequest<CreateGameServerDeploymentRequest>
) -> Result<Response<Operation>, Status>
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&mut self,
request: impl IntoRequest<CreateGameServerDeploymentRequest>
) -> Result<Response<Operation>, Status>
Creates a new game server deployment in a given project and location.
pub async fn delete_game_server_deployment(
&mut self,
request: impl IntoRequest<DeleteGameServerDeploymentRequest>
) -> Result<Response<Operation>, Status>
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&mut self,
request: impl IntoRequest<DeleteGameServerDeploymentRequest>
) -> Result<Response<Operation>, Status>
Deletes a single game server deployment.
pub async fn update_game_server_deployment(
&mut self,
request: impl IntoRequest<UpdateGameServerDeploymentRequest>
) -> Result<Response<Operation>, Status>
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&mut self,
request: impl IntoRequest<UpdateGameServerDeploymentRequest>
) -> Result<Response<Operation>, Status>
Patches a game server deployment.
pub async fn get_game_server_deployment_rollout(
&mut self,
request: impl IntoRequest<GetGameServerDeploymentRolloutRequest>
) -> Result<Response<GameServerDeploymentRollout>, Status>
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&mut self,
request: impl IntoRequest<GetGameServerDeploymentRolloutRequest>
) -> Result<Response<GameServerDeploymentRollout>, Status>
Gets details a single game server deployment rollout.
pub async fn update_game_server_deployment_rollout(
&mut self,
request: impl IntoRequest<UpdateGameServerDeploymentRolloutRequest>
) -> Result<Response<Operation>, Status>
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&mut self,
request: impl IntoRequest<UpdateGameServerDeploymentRolloutRequest>
) -> Result<Response<Operation>, Status>
Patches a single game server deployment rollout. The method will not return an error if the update does not affect any existing realms. For example - if the default_game_server_config is changed but all existing realms use the override, that is valid. Similarly, if a non existing realm is explicitly called out in game_server_config_overrides field, that will also not result in an error.
pub async fn preview_game_server_deployment_rollout(
&mut self,
request: impl IntoRequest<PreviewGameServerDeploymentRolloutRequest>
) -> Result<Response<PreviewGameServerDeploymentRolloutResponse>, Status>
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&mut self,
request: impl IntoRequest<PreviewGameServerDeploymentRolloutRequest>
) -> Result<Response<PreviewGameServerDeploymentRolloutResponse>, Status>
Previews the game server deployment rollout. This API does not mutate the rollout resource.
pub async fn fetch_deployment_state(
&mut self,
request: impl IntoRequest<FetchDeploymentStateRequest>
) -> Result<Response<FetchDeploymentStateResponse>, Status>
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&mut self,
request: impl IntoRequest<FetchDeploymentStateRequest>
) -> Result<Response<FetchDeploymentStateResponse>, Status>
Retrieves information about the current state of the game server deployment. Gathers all the Agones fleets and Agones autoscalers, including fleets running an older version of the game server deployment.
Trait Implementations
impl<T: Clone> Clone for GameServerDeploymentsServiceClient<T>
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fn clone(&self) -> Self
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pub fn clone_from(&mut self, source: &Self)
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impl<T> Debug for GameServerDeploymentsServiceClient<T>
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Auto Trait Implementations
impl<T> !RefUnwindSafe for GameServerDeploymentsServiceClient<T>
impl<T> Send for GameServerDeploymentsServiceClient<T> where
T: Send,
T: Send,
impl<T> Sync for GameServerDeploymentsServiceClient<T> where
T: Sync,
T: Sync,
impl<T> Unpin for GameServerDeploymentsServiceClient<T> where
T: Unpin,
T: Unpin,
impl<T> !UnwindSafe for GameServerDeploymentsServiceClient<T>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> IntoRequest<T> for T
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pub fn into_request(self) -> Request<T>
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
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V: MultiLane<T>,
impl<T> WithSubscriber for T
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pub fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
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S: Into<Dispatch>,