Struct gapi_grpc::google::cloud::gaming::v1beta::GameServerDeployment [−][src]
A game server deployment resource.
Fields
name: String
The resource name of the game server deployment. Uses the form:
projects/{project}/locations/{location}/gameServerDeployments/{deployment}
.
For example,
projects/my-project/locations/{location}/gameServerDeployments/my-deployment
.
create_time: Option<Timestamp>
Output only. The creation time.
update_time: Option<Timestamp>
Output only. The last-modified time.
labels: HashMap<String, String>
The labels associated with this game server deployment. Each label is a key-value pair.
etag: String
ETag of the resource.
description: String
Human readable description of the game server delpoyment.
Trait Implementations
impl Clone for GameServerDeployment
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fn clone(&self) -> GameServerDeployment
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for GameServerDeployment
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impl Default for GameServerDeployment
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fn default() -> GameServerDeployment
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impl Message for GameServerDeployment
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fn encode_raw<B>(&self, buf: &mut B) where
B: BufMut,
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B: BufMut,
fn merge_field<B>(
&mut self,
tag: u32,
wire_type: WireType,
buf: &mut B,
ctx: DecodeContext
) -> Result<(), DecodeError> where
B: Buf,
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&mut self,
tag: u32,
wire_type: WireType,
buf: &mut B,
ctx: DecodeContext
) -> Result<(), DecodeError> where
B: Buf,
fn encoded_len(&self) -> usize
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fn clear(&mut self)
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pub fn encode<B>(&self, buf: &mut B) -> Result<(), EncodeError> where
B: BufMut,
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B: BufMut,
pub fn encode_length_delimited<B>(&self, buf: &mut B) -> Result<(), EncodeError> where
B: BufMut,
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B: BufMut,
pub fn decode<B>(buf: B) -> Result<Self, DecodeError> where
Self: Default,
B: Buf,
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Self: Default,
B: Buf,
pub fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError> where
Self: Default,
B: Buf,
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Self: Default,
B: Buf,
pub fn merge<B>(&mut self, buf: B) -> Result<(), DecodeError> where
B: Buf,
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B: Buf,
pub fn merge_length_delimited<B>(&mut self, buf: B) -> Result<(), DecodeError> where
B: Buf,
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B: Buf,
impl PartialEq<GameServerDeployment> for GameServerDeployment
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fn eq(&self, other: &GameServerDeployment) -> bool
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fn ne(&self, other: &GameServerDeployment) -> bool
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impl StructuralPartialEq for GameServerDeployment
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Auto Trait Implementations
impl RefUnwindSafe for GameServerDeployment
impl Send for GameServerDeployment
impl Sync for GameServerDeployment
impl Unpin for GameServerDeployment
impl UnwindSafe for GameServerDeployment
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> IntoRequest<T> for T
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pub fn into_request(self) -> Request<T>
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
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V: MultiLane<T>,
impl<T> WithSubscriber for T
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pub fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
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S: Into<Dispatch>,