Struct gapi_grpc::google::cloud::gaming::v1::game_server_configs_service_client::GameServerConfigsServiceClient[][src]

pub struct GameServerConfigsServiceClient<T> { /* fields omitted */ }

The game server config configures the game servers in an Agones fleet.

Implementations

impl GameServerConfigsServiceClient<Channel>[src]

pub async fn connect<D>(dst: D) -> Result<Self, Error> where
    D: TryInto<Endpoint>,
    D::Error: Into<StdError>, 
[src]

Attempt to create a new client by connecting to a given endpoint.

impl<T> GameServerConfigsServiceClient<T> where
    T: GrpcService<BoxBody>,
    T::ResponseBody: Body + HttpBody + Send + 'static,
    T::Error: Into<StdError>,
    <T::ResponseBody as HttpBody>::Error: Into<StdError> + Send
[src]

pub fn new(inner: T) -> Self[src]

pub fn with_interceptor(inner: T, interceptor: impl Into<Interceptor>) -> Self[src]

pub async fn list_game_server_configs(
    &mut self,
    request: impl IntoRequest<ListGameServerConfigsRequest>
) -> Result<Response<ListGameServerConfigsResponse>, Status>
[src]

Lists game server configs in a given project, location, and game server deployment.

pub async fn get_game_server_config(
    &mut self,
    request: impl IntoRequest<GetGameServerConfigRequest>
) -> Result<Response<GameServerConfig>, Status>
[src]

Gets details of a single game server config.

pub async fn create_game_server_config(
    &mut self,
    request: impl IntoRequest<CreateGameServerConfigRequest>
) -> Result<Response<Operation>, Status>
[src]

Creates a new game server config in a given project, location, and game server deployment. Game server configs are immutable, and are not applied until referenced in the game server deployment rollout resource.

pub async fn delete_game_server_config(
    &mut self,
    request: impl IntoRequest<DeleteGameServerConfigRequest>
) -> Result<Response<Operation>, Status>
[src]

Deletes a single game server config. The deletion will fail if the game server config is referenced in a game server deployment rollout.

Trait Implementations

impl<T: Clone> Clone for GameServerConfigsServiceClient<T>[src]

impl<T> Debug for GameServerConfigsServiceClient<T>[src]

Auto Trait Implementations

impl<T> !RefUnwindSafe for GameServerConfigsServiceClient<T>

impl<T> Send for GameServerConfigsServiceClient<T> where
    T: Send

impl<T> Sync for GameServerConfigsServiceClient<T> where
    T: Sync

impl<T> Unpin for GameServerConfigsServiceClient<T> where
    T: Unpin

impl<T> !UnwindSafe for GameServerConfigsServiceClient<T>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> IntoRequest<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
[src]

impl<T> WithSubscriber for T[src]