Struct gapi_grpc::google::cloud::gaming::v1beta::game_server_clusters_service_client::GameServerClustersServiceClient [−][src]
The game server cluster maps to Kubernetes clusters running Agones and is used to manage fleets within clusters.
Implementations
impl GameServerClustersServiceClient<Channel>
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pub async fn connect<D>(dst: D) -> Result<Self, Error> where
D: TryInto<Endpoint>,
D::Error: Into<StdError>,
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D: TryInto<Endpoint>,
D::Error: Into<StdError>,
Attempt to create a new client by connecting to a given endpoint.
impl<T> GameServerClustersServiceClient<T> where
T: GrpcService<BoxBody>,
T::ResponseBody: Body + HttpBody + Send + 'static,
T::Error: Into<StdError>,
<T::ResponseBody as HttpBody>::Error: Into<StdError> + Send,
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T: GrpcService<BoxBody>,
T::ResponseBody: Body + HttpBody + Send + 'static,
T::Error: Into<StdError>,
<T::ResponseBody as HttpBody>::Error: Into<StdError> + Send,
pub fn new(inner: T) -> Self
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pub fn with_interceptor(inner: T, interceptor: impl Into<Interceptor>) -> Self
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pub async fn list_game_server_clusters(
&mut self,
request: impl IntoRequest<ListGameServerClustersRequest>
) -> Result<Response<ListGameServerClustersResponse>, Status>
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&mut self,
request: impl IntoRequest<ListGameServerClustersRequest>
) -> Result<Response<ListGameServerClustersResponse>, Status>
Lists game server clusters in a given project and location.
pub async fn get_game_server_cluster(
&mut self,
request: impl IntoRequest<GetGameServerClusterRequest>
) -> Result<Response<GameServerCluster>, Status>
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&mut self,
request: impl IntoRequest<GetGameServerClusterRequest>
) -> Result<Response<GameServerCluster>, Status>
Gets details of a single game server cluster.
pub async fn create_game_server_cluster(
&mut self,
request: impl IntoRequest<CreateGameServerClusterRequest>
) -> Result<Response<Operation>, Status>
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&mut self,
request: impl IntoRequest<CreateGameServerClusterRequest>
) -> Result<Response<Operation>, Status>
Creates a new game server cluster in a given project and location.
pub async fn preview_create_game_server_cluster(
&mut self,
request: impl IntoRequest<PreviewCreateGameServerClusterRequest>
) -> Result<Response<PreviewCreateGameServerClusterResponse>, Status>
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&mut self,
request: impl IntoRequest<PreviewCreateGameServerClusterRequest>
) -> Result<Response<PreviewCreateGameServerClusterResponse>, Status>
Previews creation of a new game server cluster in a given project and location.
pub async fn delete_game_server_cluster(
&mut self,
request: impl IntoRequest<DeleteGameServerClusterRequest>
) -> Result<Response<Operation>, Status>
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&mut self,
request: impl IntoRequest<DeleteGameServerClusterRequest>
) -> Result<Response<Operation>, Status>
Deletes a single game server cluster.
pub async fn preview_delete_game_server_cluster(
&mut self,
request: impl IntoRequest<PreviewDeleteGameServerClusterRequest>
) -> Result<Response<PreviewDeleteGameServerClusterResponse>, Status>
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&mut self,
request: impl IntoRequest<PreviewDeleteGameServerClusterRequest>
) -> Result<Response<PreviewDeleteGameServerClusterResponse>, Status>
Previews deletion of a single game server cluster.
pub async fn update_game_server_cluster(
&mut self,
request: impl IntoRequest<UpdateGameServerClusterRequest>
) -> Result<Response<Operation>, Status>
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&mut self,
request: impl IntoRequest<UpdateGameServerClusterRequest>
) -> Result<Response<Operation>, Status>
Patches a single game server cluster.
pub async fn preview_update_game_server_cluster(
&mut self,
request: impl IntoRequest<PreviewUpdateGameServerClusterRequest>
) -> Result<Response<PreviewUpdateGameServerClusterResponse>, Status>
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&mut self,
request: impl IntoRequest<PreviewUpdateGameServerClusterRequest>
) -> Result<Response<PreviewUpdateGameServerClusterResponse>, Status>
Previews updating a GameServerCluster.
Trait Implementations
impl<T: Clone> Clone for GameServerClustersServiceClient<T>
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fn clone(&self) -> Self
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pub fn clone_from(&mut self, source: &Self)
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impl<T> Debug for GameServerClustersServiceClient<T>
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Auto Trait Implementations
impl<T> !RefUnwindSafe for GameServerClustersServiceClient<T>
impl<T> Send for GameServerClustersServiceClient<T> where
T: Send,
T: Send,
impl<T> Sync for GameServerClustersServiceClient<T> where
T: Sync,
T: Sync,
impl<T> Unpin for GameServerClustersServiceClient<T> where
T: Unpin,
T: Unpin,
impl<T> !UnwindSafe for GameServerClustersServiceClient<T>
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> IntoRequest<T> for T
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pub fn into_request(self) -> Request<T>
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
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V: MultiLane<T>,
impl<T> WithSubscriber for T
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pub fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
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S: Into<Dispatch>,