Struct gapi_grpc::google::cloud::gaming::v1::TargetState[][src]

pub struct TargetState {
    pub details: Vec<TargetDetails>,
}

Encapsulates the Target state.

Fields

details: Vec<TargetDetails>

Details about Agones fleets.

Trait Implementations

impl Clone for TargetState[src]

impl Debug for TargetState[src]

impl Default for TargetState[src]

impl Message for TargetState[src]

impl PartialEq<TargetState> for TargetState[src]

impl StructuralPartialEq for TargetState[src]

Auto Trait Implementations

impl RefUnwindSafe for TargetState

impl Send for TargetState

impl Sync for TargetState

impl Unpin for TargetState

impl UnwindSafe for TargetState

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> IntoRequest<T> for T[src]

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>, 
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impl<T> WithSubscriber for T[src]